Videogames and Education

Videogames and Education

Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of humanities research. The author shows how videogames have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding videogames, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and growing cultural phenomenon.

Download Now
Author
Publisher M.E. Sharpe
Release Date
ISBN 0765629496
Pages pages
Rating 4/5 (94 users)

More Books:

Videogames and Education
Language: en
Pages:
Authors: Harry J. Brown
Categories: Art
Type: BOOK - Published: 2008-09-05 - Publisher: M.E. Sharpe

GET EBOOK

Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and
Videogames
Language: en
Pages: 216
Authors: James Newman
Categories: Games & Activities
Type: BOOK - Published: 2004 - Publisher: Psychology Press

GET EBOOK

James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the
The Aesthetics of Videogames
Language: en
Pages: 236
Authors: Jon Robson
Categories: Philosophy
Type: BOOK - Published: 2018-03-19 - Publisher: Routledge

GET EBOOK

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developm
Independent Videogames
Language: en
Pages: 286
Authors: Paolo Ruffino
Categories: Social Science
Type: BOOK - Published: 2020-10-08 - Publisher: Routledge

GET EBOOK

Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case s
Exploring Videogames with Deleuze and Guattari
Language: en
Pages: 166
Authors: Colin Cremin
Categories: Social Science
Type: BOOK - Published: 2015-08-13 - Publisher: Routledge

GET EBOOK

Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattariā€™s non-r
The Rhetoric of Videogames as Embodied Practice
Language: en
Pages: 274
Authors: Steve Holmes
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2017-09-11 - Publisher: Routledge

GET EBOOK

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes
Videogames Studies: Concepts, Cultures, and Communication
Language: en
Pages: 160
Authors: Monica Evans
Categories: Social Science
Type: BOOK - Published: 2020-04-14 - Publisher: BRILL

GET EBOOK

This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 20
Science Fiction Video Games
Language: en
Pages: 536
Authors: Neal Roger Tringham
Categories: Computers
Type: BOOK - Published: 2014-09-10 - Publisher: CRC Press

GET EBOOK

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction gen
Wordplay and the Discourse of Video Games
Language: en
Pages: 230
Authors: Christopher A. Paul
Categories: Social Science
Type: BOOK - Published: 2012-03-15 - Publisher: Routledge

GET EBOOK

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a part
100 Videogames
Language: en
Pages: 288
Authors: James Newman
Categories: Performing Arts
Type: BOOK - Published: 2007-02-14 - Publisher: British Film Inst

GET EBOOK

Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth